Andrew Hung is a versatile software engineer and video game artist with 11 years of experience building production systems across consumer and backend domains. He spent the bulk of his engineering career at Amazon, contributing to Kindle rendering, real-time pricing systems that process terabytes daily, and retail tooling—experience that blends low-level graphics work with high-throughput distributed services. Earlier roles at HomeAway honed his computational geometry and geolocation expertise, where he built map-based tools for data quality and auditing. Now based in Potomac, Maryland, he applies that technical breadth to game art and interactive systems at Legacy Labs, bringing a rare combination of rendering, UI, and large-scale data processing skills to creative projects. Colleagues know him for jumping comfortably between native graphics engines and cloud-scale backends, which makes him effective at bridging art and engineering trade-offs.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at The University of Texas at Austin
Contributions:168 commits, 12 pushes, 1 comment in 10 months
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