Andrew James is an Associate Analyst Programmer with over a decade of hands-on IT and application development experience, combining a Games Technology honours degree with practical backend work in C++, SQL, Perl and Java. He maintains and improves enterprise applications at Charles Sturt University, focusing on reliability and performance while adapting services to evolving business needs. Andrew’s background ranges from frontline IT support for thousands of users to writing research-grade C++ utilities and contributing gameplay-critical fixes to the popular DevilutionX project, showing an ability to work across levels of abstraction. He brings particular strengths in game engine architecture and platform-agnostic development, with a knack for refactoring legacy code to be clearer and more efficient. Comfortable in both ops-facing and developer roles, he balances rapid troubleshooting with deliberate code improvements that reduce future support load. Based in New South Wales, he blends academic training with sustained institutional experience and active open-source collaboration.
12 years of coding experience
1 year of employment as a software developer
Bachelor of Computer Science (Honours), Games Technology, Class 1, Bachelor of Computer Science (Honours), Games Technology, Class 1 at Charles Sturt University
Contributions:998 reviews, 386 commits, 293 PRs in 1 year 7 months
Contributions summary:Andrew's commits focused on improving the code base for the Diablo build, specifically related to the handling of items and dungeon object interactions. Their contributions included refactoring existing code, removing unused variables and functions, and restructuring code for better readability and efficiency. The changes demonstrate expertise in modifying and extending the core mechanics of the game, including aspects related to quest objects and the generation of the game environment.
Contributions:2 PRs, 10 pushes, 2 branches in 3 years 4 months
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