Andrew Janssen

Gameplay Engineer at id Software

Dallas, Texas, United States
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Summary

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Senior
🎓
Top School
Andrew Janssen is a Gameplay Engineer with 12 years of experience building real-time simulations and interactive systems, currently contributing to id Software from Dallas. He specializes in C++ and systems-level development across simulation, digital twins, and game play systems, with a strong background in C#, C++/CLI, FORTRAN, and OpenGL for both Windows and Linux platforms. His career spans aerospace and defense simulation at Dynetics and CAE USA—where he rearchitected data capture for HLA analytics and created model-independent APIs—plus early work automating engineering metrics at Mercedes-Benz. Known for refactoring legacy systems into reusable, stable subsystems, he blends low-level engineering rigor with pragmatic UI and tooling improvements. Outside typical game studio work, he has delivered DO-178-aligned engineering artifacts and applied unit-safe C++ template techniques in embedded contexts, demonstrating a habit of lifting quality across domains.
code12 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science - BS, Bachelor of Science - BS at University of Alabama
languagesEnglish
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Github Skills (84)

mvc10
ruby10
activerecord10
ruby-on-rails10
html10
rails10
application-monitoring10
htop9
monitoring9
docker-compose9
downtime9
distributed-tracing9
jaeger9
opentelemetry9
newrelic9

Programming languages (6)

TypeScriptRustHTMLSvelteRubyPython

Github contributions (5)

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andrewjanssen/kyoshi

Jan 2015 - Apr 2017

Contributions:203 pushes in 2 years 3 months
menloparking/kamal

Nov 2024 - Nov 2024

Deploy web apps anywhere.
Contributions:17 pushes, 3 branches in 3 days
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Andrew Janssen - Gameplay Engineer at id Software