Summary
Andrew Janssen is a Gameplay Engineer with 12 years of experience building real-time simulations and interactive systems, currently contributing to id Software from Dallas. He specializes in C++ and systems-level development across simulation, digital twins, and game play systems, with a strong background in C#, C++/CLI, FORTRAN, and OpenGL for both Windows and Linux platforms. His career spans aerospace and defense simulation at Dynetics and CAE USA—where he rearchitected data capture for HLA analytics and created model-independent APIs—plus early work automating engineering metrics at Mercedes-Benz. Known for refactoring legacy systems into reusable, stable subsystems, he blends low-level engineering rigor with pragmatic UI and tooling improvements. Outside typical game studio work, he has delivered DO-178-aligned engineering artifacts and applied unit-safe C++ template techniques in embedded contexts, demonstrating a habit of lifting quality across domains.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS, Bachelor of Science - BS at University of Alabama
English