Summary
Andrew Jean is a seasoned software engineering leader with 13 years of experience building and scaling cross-platform applications and teams, currently serving as Director of Software Engineering at ThriftBooks in Seattle. He has a deep hands-on background in mixed reality, console and mobile ports, and platform upgrades from his tenure at Rec Room and Microsoft, where he led efforts to bring AR and Remote Assist into mobile and novel experiences. Known for pragmatic technical leadership, he has driven complex platform migrations (Unity, PS5, Switch, Android, Xbox, Pico) while enabling weekly shipping cadence across console, mobile, desktop, and VR. Andrew combines systems-level engineering (early work on HoloLens, OpenGL tooling at NVIDIA) with a strong QA and infrastructure mindset from his SDET and linker/debug tooling experience. He excels at reducing manual work through automation and refactors—evidenced by his work to scale quality settings and maintain customized networking stacks—while mentoring teams to deliver performant features to broad audiences. Based in Seattle with an electrical engineering degree from UT Austin, he blends hardware-aware thinking with product-focused execution.
13 years of coding experience
14 years of employment as a software developer
Bachelor's, Electrical Engineering, Bachelor's, Electrical Engineering at The University of Texas at Austin