Summary
Andrew Jones is a Senior Tools Engineer based in Austin, Texas with 12 years of experience building developer tooling and game production systems. He has deep expertise in legacy and enterprise data stacks (Sybase PowerBuilder, Sybase ASE, T-SQL) while also delivering modern engineering solutions such as build farm and continuous deployment orchestration. Andrew has led small engineering teams, architected in-game editors and visual scripting for Unity, and improved production pipelines at studios including Retro Studios, Electronic Arts, and Archetype Entertainment. He has a proven track record of performance tuning—reducing a 7-day ETL to under an hour—and hands-on experience across WPF, Go.CD, Perforce and internal CI systems. Known for taking ownership of complex tooling problems, he blends systems-level database skills with practical game-engine and UI tool development.
12 years of coding experience
9 years of employment as a software developer
The University of Utah