Summary
Andrew K is a Technical Designer with 12 years of experience blending video game design and information technology, currently shaping systems for an unannounced AAA third-person Action-RPG on UE5 at Sperasoft. He has a strong hands-on background in Unity3D and Unreal workflows, technical documentation, tooling pipelines, localization, and configuration-driven design for characters and vehicles. Andrew has led features from concept to release, built balance and configuration pipelines using JSON, and coordinated art and engineering deliverables across distributed teams. His experience spans mobile and console genres, including work on recognizable IPs and fast-paced live projects like Injustice 2 Mobile. Trained in Information Technologies at MIREA, he brings both engine-level familiarity (C/C++, ray-casting) from early internships and a pragmatic focus on shipping polished gameplay systems. Colleagues rely on him for bridging creative design intent with robust technical pipelines that scale across production.
12 years of coding experience
Bachelor's degree, Information Technologies and System's, Bachelor's degree, Information Technologies and System's at MIREA (Russian Technological University)
English, Russian