Andrew Kane is a seasoned technical leader and president with 13+ years building high-performance, cross-platform online services for AAA games and startups, specializing in C++ engines, UE4/5, and cloud-native infrastructure. He has led teams through complex migrations and integrations across 13+ platforms, delivering measurable impacts like 8x faster P2P pairing, 3-hour deterministic SDK builds, and multi-hundred-percent performance gains. Comfortable hands-on from low-level networking and memory optimization to gRPC/REST APIs, Kubernetes, and AI-driven automation, he also bridges engineering and non-engineering teams by training QA and production staff on automated workflows. Notably, he single-handedly migrated an SDK across UE versions and multiple consoles, and consistently drives cost and reliability improvements in live services. Based in San Ramon, CA, he combines entrepreneurial experience running his own web firm with enterprise-scale game infrastructure leadership.
13 years of coding experience
13 years of employment as a software developer
Masters Information Technology (Concentrations in Game Development & Database), Masters Information Technology (Concentrations in Game Development & Database) at Rochester Institute of Technology
trying to replicate the Petnet/Arrow API so our feeders work
Contributions:21 pushes, 13 branches in 4 years 4 months
apipythonpetnetarrowreplicate
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Andrew Kane - Senior Software Engineer at Kane Technologies