Andrew Kraus

Lead Applied AI Engineer at Hypha

New York City Metropolitan Area United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Andrew Kraus is a software engineer with nine years of experience building scalable systems and applied AI, currently developing AI agents for finance at Hypha in the New York metro area. He has a track record across startups and enterprise teams—shipping serverless decisioning platforms, desktop automation tools, and performance-minded back-end improvements at companies like Nimble Labs and Walmart Global Tech. An active open-source contributor, he has improved rendering, fog, and mesh performance in the Terasology voxel engine, showing attention to low-level graphics and engine internals beyond typical web services work. He combines practical data engineering skills (web scraping, Pandas pipelines) with modern full-stack tooling (TypeScript, Next.js, Supabase) and a penchant for elegant abstractions, informed by interests in formal systems evidenced by his lojbanist and Bourbaki leanings.
code9 years of coding experience
job4 years of employment as a software developer
bookB.S. Degree, B.S. Degree at University of Wisconsin-Madison
stackoverflow-logo

Stackoverflow

Stats
1reputation
0reached
0answers
0questions
github-logo-circle

Github Skills (10)

javas10
game-development10
shader10
game-engine10
opengl10
render10
game-dev10
java10
rendering10
voxel9

Programming languages (4)

C#JavaIdrisHTML

Github contributions (5)

github-logo-circle
MovingBlocks/Terasology

Mar 2018 - Apr 2021

Terasology - open source voxel world
Role in this project:
userBack-end Developer
Contributions:45 reviews, 83 commits, 54 PRs in 3 years 2 months
Contributions summary:Andrew primarily focused on bug fixes and improvements to the game engine's rendering and internal systems. Their contributions involved addressing issues related to scrolling, volumetric fog, and reflection rendering. Furthermore, the user improved the performance of the rendering pipeline by addressing issues with the block meshes.
terasologyvoxeljavagamesandbox
4Denthusiast/Terasology

Mar 2018 - Oct 2020

Terasology - open source voxel world
Contributions:34 pushes, 22 branches in 2 years 8 months
terasologyvoxel
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial