Andrew Kraus is a software engineer with nine years of experience building scalable systems and applied AI, currently developing AI agents for finance at Hypha in the New York metro area. He has a track record across startups and enterprise teams—shipping serverless decisioning platforms, desktop automation tools, and performance-minded back-end improvements at companies like Nimble Labs and Walmart Global Tech. An active open-source contributor, he has improved rendering, fog, and mesh performance in the Terasology voxel engine, showing attention to low-level graphics and engine internals beyond typical web services work. He combines practical data engineering skills (web scraping, Pandas pipelines) with modern full-stack tooling (TypeScript, Next.js, Supabase) and a penchant for elegant abstractions, informed by interests in formal systems evidenced by his lojbanist and Bourbaki leanings.
9 years of coding experience
4 years of employment as a software developer
B.S. Degree, B.S. Degree at University of Wisconsin-Madison
Contributions:45 reviews, 83 commits, 54 PRs in 3 years 2 months
Contributions summary:Andrew primarily focused on bug fixes and improvements to the game engine's rendering and internal systems. Their contributions involved addressing issues related to scrolling, volumetric fog, and reflection rendering. Furthermore, the user improved the performance of the rendering pipeline by addressing issues with the block meshes.
Contributions:34 pushes, 22 branches in 2 years 8 months
terasologyvoxel
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