Andrew Krigline is a Senior Front End Engineer in Pittsburgh with 11 years of experience blending design sensibility and React-driven engineering to build information-dense, highly performant web apps. A BFA honors graduate in Graphic Design, he brings an uncommon attention to typography, iconography, and UX details that helps translate designers' intent into polished, usable interfaces. At Trumid he leads front-end efforts on complex financial UIs, and his open-source contributions include feature work on the popular Foundry VTT dnd5e system, reflecting comfort across both UI and full-stack tasks. Having lived in China for a decade, he pairs a global perspective with pragmatic front-end craftsmanship and a track record of shipping cross-browser, production-ready experiences.
11 years of coding experience
3 years of employment as a software developer
BFA & Honors Scholar, Graphic Design, magna cum laude, BFA & Honors Scholar, Graphic Design, magna cum laude at The University of Akron
An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
Role in this project:
Full-stack Developer
Contributions:13 reviews, 55 commits, 9 PRs in 2 years
Contributions summary:Andrew contributed to the development of the 5th Edition game system for Foundry Virtual Tabletop. They implemented new features and enhancements to the character sheet, including biography sections, multiclass labels, and attunement type handling. They also worked on vehicle actor data models and the configuration of movement speeds. Additionally, the user improved the user interface with enhancements like toHit labels and derived damage labels.
Some minimalist enhancements to the core D&D5e rolling workflow. Attempts to stay as close to core as possible while improving convenience.
Contributions:23 releases, 7 reviews, 3 commits in 1 year 1 month
minimalistrollingconveniencecloseimproving
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