Andrew Long is a Principal Software Engineer with over two decades of experience building products that scale from early-stage startups to global platforms, now shaping creator tools at Roblox. He combines full-stack fluency—from mobile and desktop apps to large-scale backend and real-time systems—with hands-on leadership in founding and growing engineering teams. His track record includes shipping consumer-facing features (Trello, Mailbox), architecting high-throughput services that handled millions of events per day, and founding companies focused on decentralized game mechanics and digital collectible platforms. Comfortable across Rust, TypeScript, Node.js, and systems languages, he repeatedly bridges delightful user experiences with resilient, scalable infrastructure. Based in California, he brings entrepreneurial instincts and a mentor’s mindset, having led teams through acquisitions and compliance-driven enterprise work. An underrated strength is his pattern of turning research or prototype work (from VR simulations to email ranking engines) into production systems that materially impact users.
12 years of coding experience
20 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Indiana University of Pennsylvania
Contributions:4 PRs, 2 pushes, 2 branches in 1 day
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Andrew Long - Principal Software Engineer at Roblox