Andrew Machina

Software Engineer at Microsoft

Bellevue, Washington, United States
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Summary

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Rockstar
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Top School
Andrew Machina is a software engineer with seven years of experience building consumer-facing and platform features at Microsoft, specializing in C++, C++/CX and XAML for Windows UWP and Xbox experiences. He has contributed to Groove Music, Windows application frameworks, and prototyping for Xbox One Live TV and OneGuide, demonstrating strength in both native desktop and console environments. His background includes multiple internships across Microsoft teams (Xbox, Bing infrastructure) and security and gaming companies, giving him a practical appreciation for large-scale diagnostics and product-focused engineering. Based in Bellevue, Washington, he combines deep systems-level coding with rapid prototyping (including Unity) to bridge product requirements and implementation. Notably, his career path shows early immersion in diverse domains—from environmental data to gaming—which informs a pragmatic, cross-disciplinary approach to problem solving.
code7 years of coding experience
job2 years of employment as a software developer
bookBSE, Software Engineering, BSE, Software Engineering at University of Waterloo
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (30)

cg10
loader10
unity3d10
gltf8
windows-forms7
azure-pipelines7
powerapps6
azure-devops6
windows6
azure5
cicd5
paths5
canvas5
tooling5
cpp4

Programming languages (3)

C#TypeScriptPHP

Github contributions (5)

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KhronosGroup/UnityGLTF

Apr 2019 - Apr 2019

Contributions:2 commits, 2 PRs, 1 push in 1 day
runtimeunitygltf-loadercgunity3d
microsoft/PowerApps-Tooling

Jul 2023 - Jul 2023

Tooling support for PowerApps language and .msapp files
Contributions:1 review in 1 day
windows-formsvisualstudiopowerappstoolingcanvas
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Andrew Machina - Software Engineer at Microsoft