Summary
Andrew Messier is an Information Technology Specialist and 3D character animator with nine years of cross-disciplinary experience in game production, asset creation, and IT support. He combines a formal background in Game Art & Animation with ongoing Computer Science studies, bringing both creative craft—rigging, animation cycles, modeling, Substance/Adobe workflows—and technical chops like Python scripting and animation pipeline automation between Maya and engines such as UE4 and Unity. As a solo animator on indie projects he has owned end-to-end animation pipelines, collaborated closely with programmers and artists, and delivered production-ready characters and tools under SCRUM/Agile processes. Comfortable in high-pressure, team-driven environments, he’s also maintained makerlab hardware and written auto-rig scripts, reflecting a blend of hands-on fabrication, engineering curiosity, and fast learning. Currently based in Greater Boston, he’s seeking roles where technical problem solving and polished character animation intersect.
9 years of coding experience
8 years of employment as a software developer
AnimSchool Cetificate of Completion, Character Animation, AnimSchool Cetificate of Completion, Character Animation at Animschool
Blackstone-Millville Regional High School
Certificate of Completion in Character Animation, Character Animation, Certificate of Completion in Character Animation, Character Animation at AnimSchool
Bachelor's degree, Computer Science with a Concentration in Software Engineering, Bachelor's degree, Computer Science with a Concentration in Software Engineering at Southern New Hampshire University
Bachelor of Science - BS, 3D Art & Animation, 3.0 GPA, Bachelor of Science - BS, 3D Art & Animation, 3.0 GPA at Champlain College