Andrew Moss is a Senior Engineering Manager at Roblox with 13 years of software engineering experience spanning backend, devops and creator-facing platforms. He has progressed from developer to CTO at a startup and now leads Creator Store and Creator Services Platform initiatives that power APIs, auth, SDKs and monetization for millions of users. Skilled across TypeScript/Node, Python, Java, Lua and cloud infrastructure (AWS/GCP/Terraform/Docker), he combines hands-on coding with product-minded operational leadership. A pragmatic open-source contributor, Andrew has improved browser automation, Python APIs and accessibility in projects such as nightmare, pylast and TouchDevelop. He’s known for driving automation, measurable product improvements and mentoring engineers while balancing work done at both FTSE100-scale teams and seed-stage startups. Based in California, he blends large-company rigor with startup agility to accelerate creator success on platform ecosystems.
13 years of coding experience
11 years of employment as a software developer
Liverpool Blue Coat School
M. Eng. (Master of Engineering) Computer Science, M. Eng. (Master of Engineering) Computer Science at University of Bristol
Contributions:5 commits, 9 PRs, 20 comments in 6 months
Contributions summary:Andrew's contributions primarily involve updating the `nightmare` library, focusing on compatibility and functionality related to its use of Electron. They implemented features to allow overriding Electron app paths, made spacing adjustments for code clarity, updated deprecated Electron APIs for 1.0 compatibility, and addressed missing deprecation squashes. Additionally, they used template strings for evaluated JavaScript code within the library's functionality.
TouchDevelop is a touch-friendly app creation environment for iPad, iPhone, Android, Windows, Mac, Linux. Our mobile-friendly editor makes coding fun, even on your phone or tablet!
Role in this project:
Front-end Developer
Contributions:5 commits, 8 PRs, 20 comments in 1 year
Contributions summary:Andrew primarily focused on enhancing the external editor integration within the TouchDevelop environment. Their work involved updating URLs for external resources, specifically related to the CK editor, and configuring local development environments. They also addressed issues related to iframe focus and screen reader compatibility, improving accessibility and user interaction with the external editor. The user also made changes to include modifications for displaying code previews and incorporating upgrades within the editor.
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Andrew Moss - Senior Engineering Manager at Roblox