Andrew Moss

Senior Engineering Manager at Roblox

California, United States
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Summary

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Senior
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Top School
Andrew Moss is a Senior Engineering Manager at Roblox with 13 years of software engineering experience spanning backend, devops and creator-facing platforms. He has progressed from developer to CTO at a startup and now leads Creator Store and Creator Services Platform initiatives that power APIs, auth, SDKs and monetization for millions of users. Skilled across TypeScript/Node, Python, Java, Lua and cloud infrastructure (AWS/GCP/Terraform/Docker), he combines hands-on coding with product-minded operational leadership. A pragmatic open-source contributor, Andrew has improved browser automation, Python APIs and accessibility in projects such as nightmare, pylast and TouchDevelop. He’s known for driving automation, measurable product improvements and mentoring engineers while balancing work done at both FTSE100-scale teams and seed-stage startups. Based in California, he blends large-company rigor with startup agility to accelerate creator success on platform ecosystems.
code13 years of coding experience
job11 years of employment as a software developer
bookLiverpool Blue Coat School
bookM. Eng. (Master of Engineering) Computer Science, M. Eng. (Master of Engineering) Computer Science at University of Bristol
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Stackoverflow

Stats
146reputation
2kreached
3answers
3questions
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Github Skills (29)

editors10
javascript10
python10
electron10
apidoc10
typescript10
editor10
integrations10
browser-automation10
api10
typescript-types10
typescripts10
accessibility9
chromeless9
headless-browser9

Programming languages (13)

JavaC++RustCGoKotlinHCLTypeScript

Github contributions (5)

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segment-boneyard/nightmare

Nov 2015 - May 2016

A high-level browser automation library.
Role in this project:
userFull-stack Developer
Contributions:5 commits, 9 PRs, 20 comments in 6 months
Contributions summary:Andrew's contributions primarily involve updating the `nightmare` library, focusing on compatibility and functionality related to its use of Electron. They implemented features to allow overriding Electron app paths, made spacing adjustments for code clarity, updated deprecated Electron APIs for 1.0 compatibility, and addressed missing deprecation squashes. Additionally, they used template strings for evaluated JavaScript code within the library's functionality.
library-automationbrowserelectronphantomjsjavascript
microsoft/TouchDevelop

Jul 2015 - Aug 2016

TouchDevelop is a touch-friendly app creation environment for iPad, iPhone, Android, Windows, Mac, Linux. Our mobile-friendly editor makes coding fun, even on your phone or tablet!
Role in this project:
userFront-end Developer
Contributions:5 commits, 8 PRs, 20 comments in 1 year
Contributions summary:Andrew primarily focused on enhancing the external editor integration within the TouchDevelop environment. Their work involved updating URLs for external resources, specifically related to the CK editor, and configuring local development environments. They also addressed issues related to iframe focus and screen reader compatibility, improving accessibility and user interaction with the external editor. The user also made changes to include modifications for displaying code previews and incorporating upgrades within the editor.
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Andrew Moss - Senior Engineering Manager at Roblox