Andrew Napierkowski is a data engineering leader with 11 years of hands-on software development experience, currently serving as VP of Data Engineering at SportsDataIO. He progressed internally from full-stack developer to director and now VP, demonstrating deep knowledge of building and scaling data-driven products in sports and fantasy data domains. With a Computer Science degree from Edinboro University and a professional background that blends backend systems, APIs, and team leadership, he focuses on turning complex data pipelines into reliable production services. Outside work he remains an active gamedev practitioner on GitHub, reflecting a continued passion for code, prototyping, and systems-level thinking that informs his engineering leadership.
An example project to show use of a heat distortion shader in Nez with Monogame
Contributions:11 commits, 7 pushes, 1 branch in 6 months
monogameshader
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