Andrew Nelson is a Principal Lighting Artist with over 18 years in the entertainment industry, blending traditional fine arts training with deep technical mastery of real-time engines like UE5, Nanite, and Lumen. He has led lighting teams and pipelines on high-profile projects including Death Stranding and Immortals of Aveum, and shepherds work from pre-pro blockouts through final polish while balancing emotional storytelling and runtime performance. Known for establishing art best practices, tooling documentation, and cross-disciplinary workflows, he pairs hands-on asset creation with project and vendor management experience from studios like Sony, Bioware, and Hi-Rez. Andrew excels at translating art direction into actionable technical solutions—optimizing memory, LODs, and frame rates without compromising atmosphere. Based in Atlanta, he’s also a Tiberian Sun modding enthusiast, reflecting a long-term passion for game systems and community-driven content. Collected credits and a decade-plus of leadership roles underscore his ability to raise visual standards across next-gen game productions.
10 years of coding experience
1 year of employment as a software developer
Bachelor of Fine Arts, Media Studies, Bachelor of Fine Arts, Media Studies at Columbus College of Art & Design
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
Contributions:10 pushes, 3 branches in 7 months
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Andrew Nelson - Principal Lighting Artist at Shapeshifter Games