Summary
Andrew Plotkin is a founder and senior software engineer with 13 years of experience building games, narrative tools, and web services across C++, C#, JavaScript, Objective-C, and portable C virtual machines. He combines systems-level work (distributed filesystems and CDN install tooling earlier in his career) with deep expertise in interactive fiction—designing VMs, compilers, and open-source I/O layers used to ship commercial and indie narrative titles. As a consultant and engineer he's implemented narrative and dialogue systems for Unreal and Unity, and led technical operations for the Interactive Fiction Technology Foundation and NarraScope. Based in Somerville, MA, he brings both product-focused indie development and production studio experience, plus an unusual ability to translate hobbyist IF techniques into robust, portable game-engine tooling.
13 years of coding experience
10 years of employment as a software developer
Bachelor of Science - BS, CS, Bachelor of Science - BS, CS at Carnegie Mellon University