Andrew Plotner

Consultant- Windows Systems Cloud Architecture at IBM

Washington DC-Baltimore Area United States
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Summary

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Senior
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Andrew Plotner is a Windows systems and cloud architecture consultant with eight years of IT and military operations experience, currently advising IBM after senior engineering roles in the private sector and the Air Force. He combines a methodical, analyst’s mindset—honed as a chemist and forensic science graduate—with hands-on systems work, having led large-scale network operations, baselining initiatives, and SOP standardization for thousands of endpoints. Comfortable across Windows and Linux environments, he pursues a path toward DevOps and maintains a home lab plus public documentation and interactive tutorials to share knowledge. An active open-source contributor, he has fixed timing and audio issues in the etterna rhythm game, demonstrating attention to low-level timing bugs and cross-platform reliability. Colleagues benefit from his emphasis on documentation, repeatable processes, and teaching-minded leadership that turns reactive teams into proactive operators.
code8 years of coding experience
job5 years of employment as a software developer
bookN Massage Therapy/Therapeutic Massage, N Massage Therapy/Therapeutic Massage at Herzing University
bookMaster of Science (M.S.) Forensic Chemistry, Master of Science (M.S.) Forensic Chemistry at George Mason University
bookDoctor of Philosophy (PhD) Pharmacology, Doctor of Philosophy (PhD) Pharmacology at Creighton University
languagesEnglish, Japanese, Spanish
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Stats
11reputation
382reached
1answer
1question
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Github Skills (13)

c-language10
cprogramming-language10
thread9
concurrency9
multithreading9
hyper-threading9
threaded9
macos8
videogames8
gameplay8
tempo7
rythm7
macos-mojave6

Programming languages (8)

TypeScriptJavaC++ShellCJavaScriptAssemblyPython

Github contributions (5)

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etternagame/etterna

May 2020 - Jan 2023

Advanced cross-platform rhythm game focused on keyboard play
Role in this project:
userBack-end Developer
Contributions:132 commits, 68 PRs, 118 comments in 2 years 7 months
Contributions summary:Andrew primarily focused on fixing bugs and improving code related to the game's timing mechanisms and audio handling. They addressed a macOS black screen bug by correcting the math and adjusting the timing of threads. The user also resolved an integer overflow issue within the RageTimer constructor, which was causing timing-related problems. Additionally, they merged branches and refactored code to improve efficiency and maintainability.
gamerhythm-gamefocusedkeyboardcross-platform
Contributions:4 PRs, 10 pushes, 5 branches in 3 years
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Andrew Plotner - Consultant- Windows Systems Cloud Architecture at IBM