Andrew Pritchard is a Senior Software Engineer based in Melbourne with a decade of cross-platform experience building resilient, verifiable systems across backend services, desktop and embedded hardware. He has driven pragmatic modernisation in legacy C++ and payment middleware at Linkly, cut regression test times in half through automation, and implemented end-to-end POS testing on Android devices. At Vivi he designed device discovery, custom messaging microservices and even a macOS audio driver for screen sharing, showing a knack for low-level systems and cloud-deployed services. An active open-source contributor, he has improved gameplay physics and UI in the Veloren voxel RPG and enhanced CLI presentation and parsing in onefetch. Known for clear stakeholder communication and a clinical attention to correctness (rooted in prior professional healthcare roles), he blends disciplined engineering with a continuous-learning mindset.
10 years of coding experience
3 years of employment as a software developer
High School, Western Australian Certificate of Education (WACE), High School, Western Australian Certificate of Education (WACE) at Christ Church Grammar School, WA
Bachelor’s Degree, Dental Science (Dentistry), Bachelor’s Degree, Dental Science (Dentistry) at University of Western Australia, WA
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Role in this project:
Full-stack Developer
Contributions:24 commits in 2 days
Contributions summary:Andrew's commits primarily focused on modifying and enhancing the game's core mechanics and UI. Their contributions involved refactoring physics calculations and adjusting jump height within the `common/src/sys/phys.rs` file. They also made several UI-related updates, including enhancements to the skill bar and mini-map within the `voxygen` directory. Furthermore, they contributed to block generation and structure placement within the game world.
Contributions:11 commits, 3 PRs, 7 comments in 1 day
Contributions summary:Andrew primarily focused on enhancing the `onefetch` tool's functionality related to displaying Git information. They implemented a `parse` module with an `AsciiArt` struct to handle the display of ASCII art, including correcting widths for proper rendering. The user also refactored the code, renaming the module for clarity and improving the visual presentation by removing unnecessary whitespace and emboldening the logo. Finally, the user updated tests for the tokenizer.
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Andrew Pritchard - Senior Software Engineer at PointsBet