Andrew Regan is a Principal Engineer with 14 years of experience building platform and developer-facing systems, currently leading platform engineering at GlintPay in Worthing. He has a strong track record of evolving continuous delivery practices, migrating microservices to Kubernetes and Spring Cloud, and running high-release-rate CD platforms that enable frequent, zero-downtime production deployments. Previously he shaped testing, performance and observability disciplines as a QA and platform lead, promoting automated black-box testing, load testing and metrics-driven engineering. He combines hands-on refactoring and full-stack development (evident in open-source contributions to the classic basic-computer-games repo) with strategic architectural judgement across teams. A former founder who built large-scale political content aggregators, he pairs entrepreneurial product instincts with deep systems and tooling expertise. Collected academic grounding in computer science and economics underpins his pragmatic, measurement-led approach to platform reliability and developer productivity.
14 years of coding experience
19 years of employment as a software developer
BA Economics and Politics, BA Economics and Politics at University of Warwick
MSc Computer Science, MSc Computer Science at University of Kent
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
Role in this project:
Full-stack Developer
Contributions:1 review, 40 commits, 2 PRs in 14 days
Contributions summary:Andrew's commits primarily involve contributions to a BASIC computer game, with the user refactoring, cleaning up the input validation and improving the encapsulation of the code. They also added user input validation and refactored several methods for better readability. The user introduced improvements to the Civil War game's logic with strategy implementation, simulated loss calculations and the refactoring of the UI for better usability.
Contributions:2 releases, 14 pushes, 1 branch in 2 years 9 months
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