Summary
Andrew Rudoi is a Senior Principal Software Engineer with 11 years of experience building reliable, cloud-native systems and game-engine tooling from Los Angeles. He specializes in Kubernetes controllers (Go) and has led multi-cluster and infrastructure lifecycle work at New Relic, then pivoted to high-performance Unreal Engine systems and developer tools at The Believer Company, where he shipped NPC systems, procedural prefab tooling, and an open-source Git/Unreal workflow called Friendshipper. Comfortable across Rust, C++, TypeScript, and Go, he designs telemetry and deployment stacks (OpenTelemetry, Honeycomb, Grafana) and mentors teams to raise their Unreal, Rust, and cloud engineering practices. Notably, he’s combined game-engine design with production-grade reliability patterns—bringing infra-level rigor to real-time game systems and editor tooling.
10 years of coding experience
10 years of employment as a software developer
Bachelor of Business Administration (B.B.A.), Management Information Systems, Bachelor of Business Administration (B.B.A.), Management Information Systems at Temple University
Spanish, Japanese