Andrew Webster is an executive producer with 20+ years shepherding AAA titles from QA through launch and into live-ops, now leading cross-functional teams at Lighthouse Games after senior production roles at Amazon Games and 2K. He specializes in building repeatable studio processes—pod/strike team structures, Jira-driven reporting, incubation programs and build-failure tracking—that scale teams and reduce delivery friction. Known for turning operational pain points into durable systems, he drove a 50% reduction in deployment lag for console launches and introduced rapid-prototype incubation adopted across 50+ developers. He combines hands-on production experience (from lead tester to executive producer) with financial stewardship, mentoring producers and owning P&L and milestone planning. Based in Guildford, he blends a design background (BA Hons Graphic Design) with deep live-service and console expertise, and has a knack for pragmatic AI tooling adoption to shave hours of manual work into minutes.
9 years of coding experience
4 years of employment as a software developer
GCSE's/A-Levels, GCSE's/A-Levels at Lady Manners School
BA HONS Graphic Design, BA HONS Graphic Design at University of Lincoln
BTEC Art Foundation, BTEC Art Foundation at Chesterfield College
Contributions:21 commits, 2 PRs, 21 pushes in 2 years 3 months
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Andrew Webster - Executive Producer at Lighthouse Games