Andrew Wesson

Co-Founder And Technical Lead at Cephalopod Ink

Paris, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Andrew Wesson is a versatile software engineer and co-founder with 10+ years shipping gameplay and UI systems across AAA and indie titles, including Starfield, Mario + Rabbids: Sparks of Hope, and Marvel Puzzle Quest. He blends deep C++ gameplay architecture and UI optimization expertise with hands-on leadership, having led engineering at Demiurge and driven systemic UI performance gains at Bethesda (reducing render/update costs from ~12ms to <1ms). At Google Stadia and Ubisoft he acted as a generalist on rapid prototypes and procedural systems, integrating AI/ML outputs and asymmetrical multiplayer for user testing. Now leading a small indie team in Paris, he pairs studio-scale production experience with the agility to personally implement features and ship iterative prototypes. A former physics researcher, he brings strong 3D math and systems thinking to game tech problems and a knack for turning research and prototypes into robust player-facing systems.
code10 years of coding experience
job13 years of employment as a software developer
bookBS Physics, BS Physics at Carnegie Mellon University
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Github Skills (10)

redux9
electron-webpack9
react7
state-management7
javascript7
flux-architecture6
compile6
webpack5
configurations5
electron4

Programming languages (1)

TypeScript

Github contributions (5)

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awesson/stable-fluids

Feb 2016 - Jan 2017

Contributions:22 commits, 16 pushes, 1 branch in 10 months
awesson/ProjectEuler

Oct 2015 - Nov 2018

Contributions:26 pushes, 1 branch in 3 years 1 month
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Andrew Wesson - Co-Founder And Technical Lead at Cephalopod Ink