Summary
Andrew Witte is a seasoned software engineer with 14 years of experience building graphics-heavy games, tools, and frameworks across Windows, Mac, Linux, mobile, and VR platforms. He has deep expertise in C/C++, C#, Unity3D, Direct3D/OpenGL, and cross-platform APIs, having shipped titles for iOS, Android, WP, Xbox 360, and modern VR headsets. Currently at For Fun Labs, he focuses on VR game development for Quest and PC, and previously contributed tooling and device integrations at VRstudios and freelance work for Owlchemy Labs. He maintains open-source frameworks and an SDK used to power past indie releases, blending low-level graphics work with higher-level engine and tooling design. Based in Issaquah, WA, Andrew combines hands-on engine development with practical product experience and a curious background that even includes technical work with medical 3D printing.
13 years of coding experience
10 years of employment as a software developer