Role in this project:
Back-end Developer Contributions:80 commits, 10 PRs, 239 comments in 7 months
Contributions summary:Andrew primarily contributed to the game logic within the `KeeperRL` source code, specifically focusing on creature attributes, AI, and game mechanics. They added new creatures like the Unicorn and Demon Lord, modified existing creatures to have new abilities and behaviors, such as stun resistance. The user also made changes to the game's item system, adding new items and adjusting the inventory of existing creatures to reflect the new content. Furthermore, the user made changes to the enemy factory and enemy events, adding new enemies and integrating them into the game's campaign.