Andrey Akhmichin

Research Scientist

Yekaterinburg, Sverdlovsk Oblast, Russian Federation
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Summary

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Rockstar
Andrey Akhmichin is a research scientist and software engineer with a decade of experience building low-level systems and backend components, grounded in C and FreeBSD environments. Based in Yekaterinburg, he contributes to open-source game engine development—most notably improving the Xash3D FWGS engine with engine optimizations, video subsystem fixes, and an 8-bit PNG codec—showing attention to performance and portability. His background as an electrician and hands-on systems tinkerer complements a methodical approach to debugging platform-specific issues like execve/execv compatibility and server-side features. Colleagues can expect a pragmatic engineer who blends systems-level rigor with practical server and toolchain improvements.
code10 years of coding experience
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Github Skills (11)

c-language10
cross-platform10
game-development10
game-engine10
multiplatform10
server10
image-processing10
game-dev10
server-side10
png9
freebsd6

Programming languages (6)

C#JavaC++ShellCJavaScript

Github contributions (5)

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FWGS/xash3d-fwgs

Nov 2018 - Jan 2023

Xash3D FWGS engine
Role in this project:
userBackend Developer
Contributions:102 reviews, 73 commits, 120 PRs in 4 years 3 months
Contributions summary:Andrey primarily contributed to the Xash3D FWGS engine, focusing on low-level engine modifications and optimizations. They addressed compilation issues by replacing `execve` with `execv` and fixed video subsystem initialization problems. Further contributions included adding an 8-bit PNG image decoder/encoder and porting server-side features like IP filtering and user agent handling from the original engine. These changes indicate a focus on core engine functionality and server-side components.
xash3dgamewafgame-enginexash3d-engine
Contributions:7 releases, 10 pushes, 1 branch in 2 years
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Andrey Akhmichin - Research Scientist