Andrey Alexeyev

Open Source Game Developer (not Really A Job, It Is My Hobby) at Nothing

Ukraine
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Summary

🤩
Rockstar
Andrey Alexeyev is an experienced open-source engineer and hobbyist game developer with 15 years of hands-on experience in systems-level tooling, build engineering, and game engines. Based in Ukraine, he contributes to high-profile projects like Meson and Emscripten, improving build robustness, Windows resource handling, and WebAssembly/JavaScript code generation. He leads development on community game projects (notably RocketMinsta and Taisei), where his work spans core game logic, rendering fixes, and gameplay mechanics. His background shows a penchant for low-level correctness—fixing subtle operator misdetection, build testcases, and closure-safe packaging—to keep large toolchains reliable. Though self-described as a hobbyist, he has real-world wins including a national game dev contest and long-running stewardship of multiplayer mods and servers. Colleagues would describe him as a pragmatic debugger (a “PhD in printf” in jest) who prioritizes maintainability and cross-platform compatibility.
code15 years of coding experience
languagesEnglish, Russian, Ukrainian
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Github Skills (33)

mingw-w6410
javascript10
game-engine10
python10
sdl10
game-programming10
game-dev10
mingw10
build-system10
c1110
makefile10
c1710
cross-env10
build-automation10
compile10

Programming languages (19)

PowerShellJavaC++CRustMakefileWebAssemblyShaderLab

Github contributions (5)

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taisei-project/taisei

Jul 2011 - Jan 2023

A free and open-source Touhou Project fangame
Role in this project:
userBack-end Developer & Game Programmer
Contributions:9 releases, 180 reviews, 3071 commits in 11 years 8 months
Contributions summary:Andrey has been actively working on the core logic and rendering aspects of the free and open-source Touhou Project fangame "Taisei." Their contributions include making the framebuffer swap in gl33 more correct, improving the consistency of the coordinate system, and addressing several issues within the renderer, such as those related to texture mapping, lighting, and color handling. They also made key improvements on the enemy system as well. The developer's work primarily focused on improving the visuals and gameplay mechanics within the game's engine.
touhougamefangamesdldanmaku
mesonbuild/meson

Dec 2017 - Jul 2021

The Meson Build System
Role in this project:
userBack-end Developer & Build Engineer
Contributions:6 reviews, 52 commits, 35 PRs in 3 years 7 months
Contributions summary:Andrey's contributions primarily focused on improving the Meson build system's handling of Windows resource compilation. They addressed issues related to compiling multiple resources within a single project and fixed test cases. Furthermore, the user implemented enhancements to the Meson build system, including adding a 'check' kwarg for `run_command` and handling git wraps with submodules. They also worked on improving the system's robustness by addressing issues related to misdetection and precedence of arithmetic operators in the system.
build-system
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