Summary
Andrey Chernikov is a Senior Member of Technical Staff with 12 years of professional experience specializing in real-time video conferencing, capture, codecs, and GPU-accelerated rendering. Based in Belmont, CA, he has driven video-conferencing optimization for VMware virtual desktops, including GPU shader work, HW/SW HEVC encode/decode and HDR format support, and previously built in-game streaming and recording systems at Raptr. Comfortable across C++ and C#/.NET stacks with SQL-backed middle and data tiers, he blends low-level multimedia engineering with web and business-logic development. His background includes principal-level roles at Oracle and embedded/streaming work earlier in his career, reflecting deep systems expertise and a knack for squeezing performance out of constrained pipelines. Notably, he pairs academic rigor from MIPT with hands-on GPU and codec optimizations that directly improve user experience in high-throughput video systems.
12 years of coding experience
14 years of employment as a software developer
Master of Science (MS), Master of Science (MS) at Moscow Institute of Physics and Technology (State University) (MIPT)