Summary
Andrey Kamakin is a software engineer with a decade of experience building performant C++ systems and cross-platform applications, currently contributing at Microsoft from Estonia. He has deep hands-on experience in game porting and platform interoperability (PS5, Xbox Series, macOS, Linux) from his work at Owlcat Games, and has maintained and extended legacy C++ services in large-scale mail infrastructure at Mail.ru. An active open-source contributor, he improved Krita’s UI, OpenGL rendering and performance-sensitive subsystems during a KDE/GSoC project—replacing lock-based structures with lock-free designs and optimizing tile hash tables. Always learning, he balances backend systems, UI work and low-level optimization, and enjoys setting technical challenges for himself to drive steady growth.
10 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Bachelor's degree at Bauman Moscow State Technical University