A Simulation Environment to train Robots in Large Realistic Interactive Scenes
Role in this project:
Back-end Developer Contributions:49 commits, 1 issue in 4 months
Contributions summary:Andrey contributed scripts focused on analyzing and querying object placement within the iGibson environment. They developed scripts to determine stable object rotations and generate placement probabilities. Additionally, they modified existing scripts and added new data utilities related to scene and object processing, specifically for clutter generation and scene analysis. Their work primarily involved manipulating 3D object data and integrating it into the simulation environment.
simulationrobot-simulator3d-scenes
Code for the CoRL 2019 paper AC-Teach: A Bayesian Actor-Critic Method for Policy Learning with an Ensemble of Suboptimal Teachers
Contributions:3 commits, 2 pushes, 1 branch in 5 months
actor-criticbayesian