Summary
Andrey Osokin is a Unity developer with 8 years of hands-on experience building gameplay, level design and game systems using Unity (C#), Unreal, and web/JS engines. Based in Richmond Hill, Ontario, he has shipped multiple Unity titles at SURGE ERP Consulting including Mib Crunch, Mib Buster and the NFT-enabled Mib Trek Match3, and has experience implementing procedural platforms and vehicle controls. Methodical and patient by nature, he pairs careful testing and logical problem-solving with a broad toolset spanning C++, Java, Unreal Blueprints, Blender/Maya and Adobe creative tools. Comfortable collaborating with Git-based workflows and agile tools, he brings a designer’s eye from his web design background and a pragmatic focus on polished player-facing systems.
8 years of coding experience
Web Designer Certificate, Web Designer, Web Designer Certificate, Web Designer at Russian State Economic University (Volgodonsk, Russia)
High School Diploma, High School/Secondary Diplomas and Certificates, High School Diploma, High School/Secondary Diplomas and Certificates at High Scholl 25 (Volgodonsk, Russia)
Accountant Diploma, Economics, Accounting and Control, Accountant Diploma, Economics, Accounting and Control at Professional College №71 (Volgodonsk, Russia)
Computer Games and Programming Skills, Computer Games and Programming Skills at triOS College Business Technology Healthcare