Andrey Panasyuk is a Lead Game Designer with 14 years of experience and a decade-plus focus on F2P monetization and LiveOps, currently based in Limassol, Cyprus. He has repeatedly scaled teams and processes—from restructuring large studios into feature squads to accelerating delivery 2-3x via MVP-driven workflows—while launching multiple global titles and soft-launch successes. His background blends hands-on systems design (economy, balance, LiveOps events, Battle Passes) with data-driven experimentation: 200+ A/B tests at SayGames and dozens of MVP validations at Wargaming that materially improved retention and revenue. He’s comfortable shipping both the math (economic models, balance tuning for hundreds of items) and the player-facing features that increase session length and LTV. Notably, he moved a project from idea to soft launch in two months and cut development timelines by half through targeted refactoring and standards. Trained as a mathematician, he brings analytical rigor to creative game systems and cross-functional leadership.
14 years of coding experience
15 years of employment as a software developer
Диплом специалиста по инженерной специальности, Mathematics, Диплом специалиста по инженерной специальности, Mathematics at Belarusian State University
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