Andrey Rodchenko is a Principal Architect based in the San Francisco Bay Area with 11 years of experience bridging research and systems software across compilers, binary translation, runtime systems, and HW/SW co-design. He has driven GPU and SoC modeling at NVIDIA after leading teams and building high-performance GPU functional simulators at Apple that sped pre-silicon bring-up and modeling infrastructure. His background includes optimizing compilers and dynamic binary translation work at Intel, and PhD research on scalable synchronization and co-specialisation of VMs and CPUs at the University of Manchester. Known for turning deep research into practical tooling, he combines low-level systems expertise with a track record of improving simulation and compiler performance in production hardware projects.
11 years of coding experience
20 years of employment as a software developer
BSc and MSc Applied Mathematics and Physics, BSc and MSc Applied Mathematics and Physics at Moscow Institute of Physics and Technology (State University) (MIPT)
Contributions:9 commits, 18 PRs, 11 pushes in 1 month
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