Summary
Andrey Shlapkov is a seasoned Software Engineer with 13 years of experience, specializing in Unity and game development since 2014 and with roots in web and PHP development beginning in 2012. He brings deep client-server and MMO expertise—network transports (REST, TCP/UDP), matchmaking, and scalable game architectures—paired with a decade of .NET/Mono and Unity third-party ecosystem know-how (Zenject, VContainer, DOTween, Entitas/DOTS). Comfortable across the full stack, he also handles backend services and ops (PHP, MySQL/Postgres, Nginx, LAMP) and integrates third-party SDKs to deliver mobile-ready games. Based in Warsaw, he combines formal MSc training in Computer Science with studies in Innovation Management, suggesting a practical blend of technical depth and product-minded thinking. Colleagues would note his pragmatic "outlaw" GitHub persona and a track record of shipping reliable multiplayer features for production game projects.
13 years of coding experience
2 years of employment as a software developer
Innovation Management, Innovation Management at School of Business and Management of Technology of Belarusian State University
MSc in Computer Science and Engineering, MSc in Computer Science and Engineering at Belarusian State University of Informatics and Radioelectronics
Russian, English, Polish, Russian