Summary
Andrey U is a seasoned C/C++ game developer with 11+ years of experience building cross-platform casual games and engines for mobile, desktop, TV, and web platforms. He specializes in high-performance graphics using OpenGL/GL ES and DirectX, and has a strong track record of shipping portable engines and toolchains across Android, iOS/tvOS, Windows, macOS, Linux and instant game platforms. Comfortable in minimalist workflows, he uses Vim and GCC as his primary development environment to ensure consistent, optimized builds. A serial founder and longtime contributor to game projects since the 1990s, he combines deep low-level graphics expertise with practical product experience from indie titles to commercial engines. Based in Poland, he maintains an active open-source presence on GitHub, reflecting a pragmatic focus on portability and performance that isn’t immediately obvious from platform lists alone.
11 years of coding experience
25 years of employment as a software developer
S-200, S-200 at Military Academy of Belarus Republic
Russian, English