Andrey Viktorov is a seasoned game developer and entrepreneur with over a decade of hands-on experience building real-time rendering engines, gameplay systems, and tooling in C++, C#, Lua and related ecosystems. As co-founder of SEEDØ and Siberian Game Jam organizer, he combines leadership in startup R&D with community-driven game jam culture that attracted 1,400+ participants across Russia. He has led engine teams at UNIGINE and built an R&D department from scratch at DIGITWIN, shipping core features like data streaming, geodetic precision, and network synchronization. Deep experience integrating third-party tech (Steamworks, Houdini, Kinect) and audio stacks (OpenAL, FMOD, Wwise) complements his low-level performance and tooling work. A musician and frequent game-jammer, he brings creativity to technical problem solving and a track record of mentoring engineers to outgrow him.
11 years of coding experience
8 years of employment as a software developer
Applied Mathematics and Mechanics, Applied Mathematics and Mechanics at Novosibirsk State University (NSU)
Contributions:4 releases, 567 commits, 276 pushes in 3 years
rendervulkanpbrrendereropengl
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Andrey Viktorov - Game Developer, Co-Founder at Siberian Game Jam