Andrey Zhuchkov

Senior Animator

Montreal, Quebec, Canada
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Summary

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Senior
🎓
Top School
Andrey Zhuchkov is a senior animator with a decade of experience crafting character animation for triple-A titles such as Hogwarts Legacy, Gotham Knights, Guardians of the Galaxy, and Shadow of the Tomb Raider. Based in Montreal, he blends traditional animation artistry with technical fluency in MotionBuilder and Maya, shaped by formal training at Ubisoft Campus and an industrial engineering background from STANKIN. His career spans studios from Ubisoft to WB Games Montreal, delivering both cinematic trailers and in-game performance-critical animation. Uncommonly for an animator, Andrey contributes to low-level graphics tooling—his GitHub work on Vulkan validation layers shows an aptitude for GPU APIs and debugging complex rendering validation. This mix of creative storytelling and systems-level problem solving makes him adept at bridging animation pipelines with engine constraints. He brings a pragmatic, production-focused approach to animation that reduces technical risk while preserving artistic intent.
code10 years of coding experience
bookBachelor's degree, Industrial Engineering, Bachelor's degree, Industrial Engineering at Moscow State Technological University STANKIN
bookAEC, 3D Animation for Video Games, AEC, 3D Animation for Video Games at Ubisoft Campus
languagesEnglish, Russian, French
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Stackoverflow

Stats
31reputation
6kreached
4answers
0questions
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Github Skills (14)

vulkan10
c-language10
api10
cprogramming-language10
apidoc10
debug9
debugging9
mutex6
elapsed-time6
opencl6
opengl-es6
hlsl6
interop6
cg6

Programming languages (9)

C#C++CBatchfileMakefileJavaScriptGoHTML

Github contributions (5)

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Vulkan Validation Layers (VVL)
Role in this project:
userBack-end Developer
Contributions:6 commits, 18 PRs, 31 comments in 2 years 9 months
Contributions summary:Andrey primarily contributed to the validation layers of the Vulkan API, as indicated by the commit messages and code changes. Their work involved modifying existing code to improve the validation process, including fixing invalid error messages, addressing potential crashes, and optimizing pipeline state searches. The user's changes focused on areas such as GPU validation and draw call validation, showing a deep understanding of the Vulkan API internals.
vulkanlayersvalidation
Andreyogld3d/Move3D

Jul 2017 - Feb 2020

Contributions:30 commits, 26 pushes, 1 branch in 2 years 7 months
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Andrey Zhuchkov - Senior Animator