Summary
Andrii Bakulin is a games and software developer with 12 years of hands-on experience building cross-platform games and high-performance backends, specializing in Unity (C#) and cocos2d-x (C++). He has shipped dozens of titles across mobile, desktop, TV and VR, and architected an ads-mediation platform and SDKs integrated with major ad networks that scaled across 100+ games. Beyond gameplay, Andrii designs backend systems (PHP/MySQL/Redis) that handled hundreds of millions of requests per month on a single node, plus leaderboards, quests and analytics. He also builds developer tooling—such as the DustEngine Unity component suite and DustGUI—and has dipped into blockchain tooling with a Tezos notification bot. Based in British Columbia, he combines product-focused engineering with a pragmatic security education from Kharkiv National University of Radio Electronics.
12 years of coding experience
8 years of employment as a software developer
Master's degree Computer Systems and Networks Information Security Engineering, Master's degree Computer Systems and Networks Information Security Engineering at Kharkiv National University of Radio Electronics
English, Russian, Ukrainian