Andrii Doroshenko is a seasoned game developer and open-source contributor from Ukraine with nine years of hands-on experience building and documenting game engine features. He has made notable technical contributions to the widely used Godot Engine—adding compiler sanitizer support, editor refactors, and new input APIs—while also improving its official documentation for developers on Windows and custom modules. Self-employed and community-focused, he combines full-stack engine development with triaging, testing infrastructure, and mentorship for new contributors. Known for a pragmatic philosophy—"not making it worse is the ultimate success"—he advocates democratic, justice-oriented practices in developer communities and brings that ethos to both code and collaboration.
9 years of coding experience
9 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Kiev National University of Culture and Arts
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:284 reviews, 214 commits, 306 PRs in 4 years 6 months
Contributions summary:Andrii contributed to the Godot Engine by implementing new features and fixing existing functionality. They added support for AddressSanitizer in MSVC compiler, fixed the generation of overridden properties in child classes, and corrected variable names for usage flags. Furthermore, the user refactored object properties auto-instantiation in the editor and added the `Input.is_anything_pressed` method.
Contributions:11 reviews, 30 commits, 28 PRs in 4 years 7 months
Contributions summary:Andrii primarily focused on improving the Godot Engine's official documentation. Their contributions include fixing grammar and typos in existing documentation files, such as tutorials and FAQs. They also added new sections, such as documenting how to create custom documentation for modules and how to compile the engine with a script encryption key. Furthermore, the user made improvements to the documentation by adding Windows-specific snippets and describing how to manage script templates.
gdscriptgodotgamedevgodot-enginegame-development
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