Summary
Andrii Ivanilov is a Senior Unity Developer with 9 years of experience specializing in rendering, networking, and performance optimization for mobile and cross-platform games. He has led company-wide shader and framework initiatives, delivering optimized URP shaders, custom VFX systems, and interactive UI rendering pipelines adopted across multiple projects. At Green Panda Games he drove advanced systems for space-themed and idle games—building modular construction mechanics, procedural mesh and vertex animation tools, and runtime memory/draw-call optimizations. Now based in Riga and working at Kolibri Games, he continues to focus on real-time graphics, custom editor tools, and platform-specific bugfixes that improve stability at scale. Andrii’s background in chemical engineering informs a methodical approach to architecting deterministic systems and asset pipelines. He’s notable for turning prototype tech into production-ready frameworks that accelerate development across teams.
9 years of coding experience
2 years of employment as a software developer
НТУУ "КПИ"