Summary
Andrius Tarasovas is an embedded software engineer with 13 years of hands-on experience building firmware, backend systems and tooling across C/C++ and C# ecosystems. He combines low-level firmware work for TI microcontrollers and SBC/IoT devices with higher-level web and game development—authoring an open-source C++/OpenGL game engine and co-authoring a VR title for Oculus and Vive. Comfortable across the full stack, he has shipped products at Visma, Adform and Vinted and currently develops embedded solutions at QuaDigi while running a 3D prototyping side business. Known for blending electronics hardware design, 3D printing/CAD and software craftsmanship, he brings pragmatic problem-solving and an unusual mix of game-dev creativity to embedded systems.
13 years of coding experience
6 years of employment as a software developer
Professional Bachelor of IT Systems and Technology, Mobile and Desktop Apps, 10, Professional Bachelor of IT Systems and Technology, Mobile and Desktop Apps, 10 at Utena University of Applied Science
Lithuanian, English, Russian