Andriy Babak

VFX Pipeline Supervisor at Plarium

Ukraine
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Summary

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Senior
Andriy Babak is a VFX pipeline supervisor with over a decade of experience architecting and operating production pipelines for animation and game studios. He leads developer teams at Plarium, building tools, plugins and bridges for high-end 3D apps such as Katana, Maya, Nuke, Houdini and RenderMan, and integrates studio systems like Deadline and Shotgun. Proficient in Python, C++, Django, JavaScript and Lua, he combines hands‑on coding with pipeline design to accelerate content creation and ensure robust studio workflows. Previously he led R&D and launched a complete Katana pipeline, scene validators, lookdev and production web apps, and custom integrations that materially sped up delivery. Based in Ukraine, he balances leadership and implementation—often shipping both backend services and native plugins himself. Colleagues rely on him for pragmatic automation that bridges artist tools and production infrastructure.
code10 years of coding experience
job1 year of employment as a software developer
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Stackoverflow

Stats
1,757reputation
481kreached
83answers
3questions
Badges
python
top-5%
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Github Skills (99)

python10
maya10
renderman10
launcher10
katana10
editor10
electron10
typescript10
phython10
visual-studio-code10
microsoft10
python-extension10
webcam9
pyside9
gtk9

Programming languages (11)

TypeScriptC#DockerfileShellWolfram LanguageC++CCMake

Github contributions (5)

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ababak/cgcpp

Jun 2021 - Feb 2023

A universal solution for common needs in C++ in computer graphics software
Contributions:22 releases, 43 commits, 20 PRs in 1 year 8 months
computer-graphicscppdockerhoudinihoudini-plugin
ababak/usd-build-ubuntu

Mar 2023 - Oct 2025

Contributions:11 releases, 4 reviews, 7 PRs in 2 years 7 months
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