Summary
Andriy Babak is a VFX pipeline supervisor with over a decade of experience architecting and operating production pipelines for animation and game studios. He leads developer teams at Plarium, building tools, plugins and bridges for high-end 3D apps such as Katana, Maya, Nuke, Houdini and RenderMan, and integrates studio systems like Deadline and Shotgun. Proficient in Python, C++, Django, JavaScript and Lua, he combines hands‑on coding with pipeline design to accelerate content creation and ensure robust studio workflows. Previously he led R&D and launched a complete Katana pipeline, scene validators, lookdev and production web apps, and custom integrations that materially sped up delivery. Based in Ukraine, he balances leadership and implementation—often shipping both backend services and native plugins himself. Colleagues rely on him for pragmatic automation that bridges artist tools and production infrastructure.
10 years of coding experience
1 year of employment as a software developer