Andrzej Białecki is a PhD candidate and multidisciplinary software engineer blending 8+ years of hands-on development with 13 years of sports experience to advance video processing, sports analytics, and esports research. He architects and ships research-grade tooling in Python, Rust, and Go, has led multi-institutional teams to eight first-author publications including a Nature - Scientific Data paper, and maintains open-source dataset APIs for PyTorch/Lightning. His work uniquely bridges sports methodology and esports technology—designing large game databases, automated video-analysis pipelines, and anonymization libraries used across academic and industry projects. Based in Warsaw, he pairs rigorous experimental design and peer review experience (NeurIPS, CHI, Nature reviews) with product-minded engineering that automates repetitive video tasks and accelerates reproducible research.
8 years of coding experience
6 years of employment as a software developer
Deutsche Sporthochschule Köln
PhD Candidate Information and Communication Technology, PhD Candidate Information and Communication Technology at Warsaw University of Technology
Masters Degree Physical Education (Biometry), Masters Degree Physical Education (Biometry) at Józef Piłsudski University of Physical Education in Warsaw
Contributions:3 releases, 2 PRs, 21 pushes in 1 year 9 months
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