ands 

Software Engineer at Keen Games

London, England, United Kingdom
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Summary

🤩
Rockstar
ands is a London-based software engineer with 12 years of experience specializing in graphics programming, game development, and low-level systems. He authors and maintains an open-source single-file C/C++ lightmapper designed to plug into existing OpenGL renderers, demonstrating practical expertise in real-time rendering and tools development. Comfortable working on back-end and performance-critical code, he combines maker/electronics interests with a demoscene mindset to deliver creative, efficient solutions. Known for refining and hardening core libraries, he favors minimal, portable implementations that integrate smoothly into larger projects.
code12 years of coding experience
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Github Skills (5)

header-files10
c-language10
cprogramming-language10
opengl10
image-processing8

Programming languages (4)

C++CHTMLPython

Github contributions (5)

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ands/lightmapper

May 2016 - Jan 2022

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Role in this project:
userBack-end Developer
Contributions:45 commits, 1 PR, 31 pushes in 5 years 8 months
Contributions summary:Ands primarily contributed to the development of a lightmapping library, a single-file C/C++ library for OpenGL lightmap baking. Their work included the initial implementation of the core lightmapper functionality, focusing on the header file structure and the example application. They also made subsequent updates by refining the header, fixing issues, and improving the example implementation.
cppdrop-inlightbakinglightmap
ands/PonyBehaviourTrees

May 2014 - Dec 2015

Contributions:13 commits, 1 push in 1 year 6 months
treespbtponygamegames
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ands - Software Engineer at Keen Games