Andy Biar

Software Architect, XR at Unity

Los Angeles, California, United States
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Summary

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Andy Biar is an award-winning software architect specializing in XR with a decade-plus of hands-on Unity and C# experience across entertainment and theme-park studios. Currently leading AR Foundation and OpenXR efforts at Unity, he blends API design, open standards engagement, and developer experience work to ship platform-level XR tooling. His background spans leading fast-paced creative teams and high-profile projects—from Hitman Sniper and a Dillon Francis virtual concert to Mario Kart: Koopa's Challenge™—and includes a patent and presentations to industry luminaries like Shigeru Miyamoto and Steven Spielberg. Known for raising team culture through onboarding, code review, and documentation, he pairs product-focused engineering with proven operations and live-event delivery skills. Based in Los Angeles and trained at Carnegie Mellon, he brings a rare mix of theme-park systems, real-time graphics, and platform architecture expertise.
code4 years of coding experience
job10 years of employment as a software developer
bookBachelor of Computer Science and Arts Computer Science and Music Technology, Bachelor of Computer Science and Arts Computer Science and Music Technology at Carnegie Mellon University
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Github Skills (3)

arfoundation10
simulation7
vps1

Programming languages (2)

C#ShaderLab

Github contributions (5)

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andybiar/SoundSpace

Sep 2022 - Sep 2022

Niantic VPS World Tour Seattle
Contributions:17 pushes in 1 day
vps
andyb-unity/OpenXR-Inventory

Jul 2025 - Jul 2025

Publicly-maintained information about OpenXR runtimes
Contributions:3 pushes in 1 day
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