Summary
Andy Bond is a veteran game-engineering leader with 12+ years of professional experience and a long history at Blizzard, where he progressed from backend and gameplay engineer to principal lead shaping architecture and building teams. He currently serves as a Level 6 engineer at Secret Door, shipping gameplay features, UI systems, procedural art tooling, and performance improvements across desktop and mobile while mentoring junior engineers. Andy combines hands-on prototyping fluency—often authoring full prototypes that win projects—with operational discipline in CI, cloud integrations, and live-ops tooling. He has repeatedly hired and grown engineering orgs, written hiring and coding standards, and evaluated server and cloud stacks like Kubernetes, Agones, and major cloud vendors. Known for being service-oriented and thoughtful, he pairs technical craft with DEI advocacy and has represented his studio on the GLAAD Gaming Council. A practical tinkerer at heart, he once built a custom cross-platform engine and solo mobile game to deepen his systems and graphics skills.
12 years of coding experience
21 years of employment as a software developer
2 years towards Bachelor's Degree, Computer Science, 2 years towards Bachelor's Degree, Computer Science at Syracuse University College of Engineering and Computer Science