Andy Bond

Level 6 (of 7) Engineer at Secret Door

United States
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Summary

👤
Senior
🎓
Top School
Andy Bond is a veteran game-engineering leader with 12+ years of professional experience and a long history at Blizzard, where he progressed from backend and gameplay engineer to principal lead shaping architecture and building teams. He currently serves as a Level 6 engineer at Secret Door, shipping gameplay features, UI systems, procedural art tooling, and performance improvements across desktop and mobile while mentoring junior engineers. Andy combines hands-on prototyping fluency—often authoring full prototypes that win projects—with operational discipline in CI, cloud integrations, and live-ops tooling. He has repeatedly hired and grown engineering orgs, written hiring and coding standards, and evaluated server and cloud stacks like Kubernetes, Agones, and major cloud vendors. Known for being service-oriented and thoughtful, he pairs technical craft with DEI advocacy and has represented his studio on the GLAAD Gaming Council. A practical tinkerer at heart, he once built a custom cross-platform engine and solo mobile game to deepen his systems and graphics skills.
code13 years of coding experience
job21 years of employment as a software developer
book2 years towards Bachelor's Degree, Computer Science, 2 years towards Bachelor's Degree, Computer Science at Syracuse University College of Engineering and Computer Science
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Github Skills (15)

csharp9
language-design9
programming-language7
dotnet6
dotnet-core4
security3
database3
2d-game3
microsoft3
2d3
security-vulnerability3
coreclr2
ide1
rider1
unity3d1

Programming languages (2)

C#C

Github contributions (5)

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LegoCylon/Relinq

Jun 2019 - Jul 2019

Contributions:48 commits in 21 days
LegoCylon/automagic

Sep 2016 - Sep 2016

Contributions:6 pushes, 1 branch in 1 day
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