Summary
Andy Chmilenko is a Technical Director with 11 years of experience designing and shipping complex game and real-time 3D systems across studios like Unity, Gameloft, and indie teams. He has led product and engineering efforts in volumetric rendering, AR/XR subsystems, and networking pipelines—building tools, CI/CD, and streaming solutions that powered projects from mobile games to volumetric film work. At Unity he drove Metacast initiatives and real-time point-cloud streaming; at EDGLRD he prototyped LLM-driven dynamic quest and dialogue systems that reduce manual content work. Comfortable from low-level engine optimization to high-level architecture, he’s shipped multi-platform tooling, compute-shader processing, and production-native plugins. Based in Mississauga and grounded in a physics/astrophysics background, he pairs rigorous technical problem solving with a creator’s focus on craft and storytelling. Outside the obvious, he’s blended film and games workflows—contributing graphical sequences for a Harmony Korine feature—highlighting an uncommon bridge between entertainment domains.
11 years of coding experience
11 years of employment as a software developer
Ontario Advanced Diploma Computer Games and Programming Skills, Ontario Advanced Diploma Computer Games and Programming Skills at George Brown College
Bachelor of Science (B.Sc.) Honours Physics Specialization in Astrophysics, Bachelor of Science (B.Sc.) Honours Physics Specialization in Astrophysics at University of Waterloo