Andy Constant is a Unity developer with nine years of experience building interactive experiences ranging from XR simulators of visual impairment to mobile word games and marketing-focused ad prototypes. Currently leading Unity projects at EventOrizon, he combines technical fluency in C# and C++ with hands-on design sensibilities from a Master’s in Game Design & Programming. His background includes shipping AR escape-game features, leading a mobile mythology project with multiplayer systems, and turning game mechanics into performance-driven creative at Voodoo. Beyond production, he mentors aspiring developers through instructional work and has earned recognition for his student project “Sir Long Legs” as GDWC Best Student Game. Based in Île-de-France, he brings a collaborative, multidisciplinary approach informed by both technical leadership and a lifelong curiosity about games and cultures such as Japan.
9 years of coding experience
3 years of employment as a software developer
Master's degree, Game Design & Programming, Master's degree, Game Design & Programming at ISART DIGITAL Paris
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