Summary
Andy Gainey is a multidisciplinary software architect and game designer with a decade of experience building engine-level systems, gameplay prototypes, and procedural tooling across C++, C#, LuaJIT, and OpenGL. He has led technical teams at Paradox Development Studio and founded Experilous, where he shipped math-intensive libraries for Unity and a procedural planet generator, blending deep algorithmic knowledge with pragmatic engineering. Based in Stockholm, he combines low-level performance care with high-level product design, emphasizing how components and people interact during development. A philosopher by training, Andy brings a rare habit of reframing problems and communicating complex trade-offs, which fuels inventive gameplay mechanics and robust architectures. Notably, his Ludum Dare entries earned top rankings for innovation, reflecting a sustained practice of rapid prototyping and creative risk-taking.
10 years of coding experience
17 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Olivet Nazarene University
Bachelor of Arts (B.A.), Philosophy, Bachelor of Arts (B.A.), Philosophy at University of Missouri-Kansas City