Andy Korth

Lead Software Engineer at Howling Moon Software, LLP

Saint Paul, Minnesota, United States
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Summary

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Andy Korth is a Lead Software Engineer and founding technologist with 14 years building high-performance games, VR platforms, and tooling across C#, Objective-C, Unity3D, and native C. He co-founded Howling Moon Software and has shipped commercial games, console and VR titles, and machine-learning features such as a guitar-chord recognizer, while also leading platform, biosignal analysis, and ML work at Firefly VR targeting major headsets. A practical systems thinker, he contributes to notable open-source projects like OpenTK and Chipmunk2D—fixing input bugs, improving math and physics cores, and adding tests—bringing low-level graphics and physics expertise to product engineering. Based in Saint Paul, MN, Andy blends hands-on engine and native-code work with applied ML and research-style Jupyter analysis of medical/biometric data, making him comfortable across prototyping, production, and cross-platform performance optimizations.
code14 years of coding experience
job2 years of employment as a software developer
bookComputer Science, Computer Science at University of Minnesota Morris
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Minnesota-Morris
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Stats
91reputation
2kreached
2answers
2questions
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Github Skills (23)

objective-c10
ios10
c1110
c1710
dotnet-core10
game-development10
csharp10
opengl10
graphics2d9
graphic9
image-library9
windows9
graphics-3d9
math-library9
macos9

Programming languages (11)

C#TypeScriptJavaC++CSSCJavaScriptGo

Github contributions (5)

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cocos2d/cocos2d-objc

Nov 2013 - Mar 2015

Cocos2d for iOS and OS X, built using Objective-C
Role in this project:
useriOS Mobile Developer
Contributions:239 commits, 15 PRs, 74 comments in 1 year 3 months
Contributions summary:Andy's commits primarily involve modifications within the cocos2d-objc framework, focusing on improving the functionality of iOS-based games. These changes include the removal of unnecessary imports, getting parallax test to run, and updates to ensure the tests compile, particularly in the TileMap and menu testing sections. The user also worked to integrate and test particle effects and various texture loading formats. These contributions were focused on enhancing both the features and the test coverage of the framework.
cocos2d-xiosobjective-c
slembcke/Chipmunk2D

Jan 2013 - Jul 2015

A fast and lightweight 2D game physics library.
Role in this project:
userBack-end Developer
Contributions:18 commits, 3 PRs, 11 pushes in 2 years 7 months
Contributions summary:Andy's contributions primarily involve modifying the core C code of the Chipmunk2D physics library. The commits include changes to the `cpSpace` and `cpVect` structures and functions, as well as updates to collision handling mechanisms and example documentation. These changes suggest a focus on improving the library's functionality, fixing bugs, and enhancing its usability for developers. The user also contributed to the project's objective-c files.
2d-gamec2d2d-physicsrigid-body
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