Cocos2d for iOS and OS X, built using Objective-C
Role in this project:
iOS Mobile Developer Contributions:239 commits, 15 PRs, 74 comments in 1 year 3 months
Contributions summary:Andy's commits primarily involve modifications within the cocos2d-objc framework, focusing on improving the functionality of iOS-based games. These changes include the removal of unnecessary imports, getting parallax test to run, and updates to ensure the tests compile, particularly in the TileMap and menu testing sections. The user also worked to integrate and test particle effects and various texture loading formats. These contributions were focused on enhancing both the features and the test coverage of the framework.
cocos2d-xiosobjective-c
A fast and lightweight 2D game physics library.
Role in this project:
Back-end Developer Contributions:18 commits, 3 PRs, 11 pushes in 2 years 7 months
Contributions summary:Andy's contributions primarily involve modifying the core C code of the Chipmunk2D physics library. The commits include changes to the `cpSpace` and `cpVect` structures and functions, as well as updates to collision handling mechanisms and example documentation. These changes suggest a focus on improving the library's functionality, fixing bugs, and enhancing its usability for developers. The user also contributed to the project's objective-c files.
2d-gamec2d2d-physicsrigid-body