Andy Long

Technical Lead Competition System at Motorsport Games

Newport, Wales, United Kingdom
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Summary

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Senior
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Top School
Andy Long is a technical lead and seasoned software engineer with 13 years of experience designing scalable systems and leading small multidisciplinary teams across startups and large enterprises. Currently responsible for the architecture of multiplayer Competition Systems at Motorsport Games, he blends distributed systems, cloud (AWS/GCP), and big-data expertise to deliver production-grade services for sim racing titles. Previously he led engineering efforts at Merkle, building a Scala/Spark customer engagement platform and introducing CI/CD and microservice best practices across teams. Comfortable both coding (C#, Scala, Spark) and shaping architecture, he has a track record of performance tuning large databases and driving adoption of engineering standards. A pragmatic founder-turned-leader, he shipped consumer apps with his own company and still values hands-on mentorship alongside design work. Based in Newport, Wales, he pairs deep systems thinking with a practical focus on deployable, measurable outcomes.
code13 years of coding experience
job15 years of employment as a software developer
bookBSc, Computer Science, BSc, Computer Science at Cardiff University / Prifysgol Caerdydd
bookA Levels; b; b, Computing; Economics; and Business Studies (c), A Levels; b; b, Computing; Economics; and Business Studies (c) at Bryn Celynnog Comprehensive School
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Github Skills (51)

out-of-memory8
apply8
to-do8
currying8
docker-container7
plugin7
pan7
azure6
persistent6
amazon6
avro6
cli5
c-library5
golang5
functional-programming5

Programming languages (7)

C#ShellCSSScalaJavaScriptGoMarkdown

Github contributions (5)

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theouteredge/PersistantCache

Feb 2013 - Apr 2014

Contributions:36 commits in 1 year 1 month
memorydotnetc-librarydiskthink
theouteredge/cmdR

Oct 2012 - Mar 2015

Contributions:55 commits, 1 PR, 4 pushes in 2 years 6 months
structuredto-doapplyroutingcli
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Andy Long - Technical Lead Competition System at Motorsport Games